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Steam sets stricter rules and better support for season pass content

Steam introduces stricter rules for season passes, requiring precise content details and refunds for undelivered DLC, improving fairness for players.

is changing how it handles season passes, introducing new rules and tools to ensure buyers know precisely what they’re getting. The platform has started rolling out guidelines to make season pass purchases more transparent and fair for players. Initially shared by Pavel Djundik, creator of SteamDB, the news highlights a major shift in how Steam deals with these increasingly popular add-ons.

Season passes are often used in multiplayer and free-to-play games, offering players extra content like costumes, weapons, or additional game levels for a set fee. However, Steam’s updated approach ensures developers are more accountable for delivering their promises.

Clearer content expectations for buyers

Under the new guidelines, developers must provide a detailed list of items in the season pass. Each item needs a description so you’ll know exactly what to expect when purchasing. If promised content—like downloadable content (DLC)—is delayed, developers can reschedule its release by up to three months. In cases where a DLC drop is cancelled entirely, buyers are entitled to a refund for the value of the undelivered content.

Steam has also tightened its definition of a season pass. According to the platform, a season pass is a pre-purchase for DLC content. As such, a select few developers with a strong track record on Steam will only offer season passes. This means smaller or less experienced studios might not meet the requirements to sell these passes.

Steam’s advice and warnings for developers

Steam’s new rules come with a clear message for developers: transparency is key. The platform warns against offering season passes unless developers can deliver on specific expectations. Steam stated:

“If you aren’t ready to communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn’t offer a Season Pass on Steam.”

This approach protects buyers and encourages developers to plan their content strategies carefully. It’s a big move to prevent players from feeling cheated by vague or unfulfilled promises.

Potential challenges for indie developers

While the new rules improve transparency, they could pose challenges for smaller indie developers. Many independent studios lack the resources or track record to meet Steam’s stricter requirements. They may struggle to create a guaranteed content list for a season pass, especially when balancing tight budgets and limited staff.

On the other hand, this could remind these developers to scale their offerings based on what they can realistically deliver. If a team isn’t ready to commit to a detailed season pass, they can focus on other ways to monetise their games without overpromising players.

These changes reflect Steam’s commitment to offering players a safer and more reliable gaming experience. By holding developers to higher standards, Steam ensures that players get the content they pay for without any nasty surprises.

This new system might mean fewer season pass options on Steam, especially from smaller studios, but it ensures that what is available is worth your money and trust. For players, this shift marks a step forward in fairer practices in the gaming world.

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