Thursday, 25 December 2025
27 C
Singapore
17.7 C
Thailand
20.9 C
Indonesia
26.5 C
Philippines

Hit video game Black Myth: Wukong boosts China’s market sales in August

[output_post_excerpt]

The Chinese video game market saw impressive growth this August, with sales increasing by over 15% compared to the previous year. The surge was largely driven by the release of the much-anticipated AAA title Black Myth: Wukong, a game that has captured the imagination of gamers both in China and around the world.

According to a report from the Gaming Publishing Committee of the China Audio-Video and Digital Publishing Association, China’s gaming market brought in 33.64 billion yuan (US$4.8 billion) in August alone. This marks a 21% increase from the previous month, with Black Myth: Wukong playing a major role in this surge. Released on August 20, the game has quickly gained a large following and has been praised by critics and players for its quality and immersive gameplay.

Black Myth: Wukong captures global attention

Black Myth: Wukong is an action-role-playing game based on the famous Chinese novel Journey to the West. Developed by Game Science, a studio based in Hangzhou, the game’s captivating storyline and high production values have made it a hit in mainland China and globally. The game has sold more than 20 million copies worldwide, mainly through the gaming platform Steam. According to data from the gaming market researcher Video Game Insights, these impressive sales have generated a staggering US$961 million in gross revenue.

Hit video game Black Myth: Wukong boosts China's market sales in August
Image credit: Money control

The game’s global popularity has also significantly impacted the export of Chinese-developed games. In August, overseas sales of Chinese games saw a 25% year-on-year increase, reaching US$1.88 billion. This is up from US$1.5 billion in the same period last year, demonstrating the growing success of Chinese games in international markets.

Challenges for mobile games in China

Despite Black Myth: Wukong’s success, domestic mobile game sales in China experienced a slight drop in August. Mobile gaming revenue was down by 1.55% year-on-year, amounting to 22.5 billion yuan. This decline highlights the Chinese gaming industry’s challenges, particularly with the country’s slowing economy and the lingering effects of a recent regulatory crackdown on the sector.

China’s gaming market is the second-largest in the world regarding revenue, trailing only the United States. The industry has recently faced stricter regulations, especially regarding game approvals. However, there has been some positive movement in this area. The National Press and Publication Administration (NPPA), China’s gaming regulator, approved 117 new video games in August, more than any other month this year. The excitement surrounding the success of Black Myth: Wukong has contributed to this rise in approvals.

The future outlook for the Chinese gaming market

The NPPA approved licenses for 850 domestic video games in the first eight months of 2024, compared to 609 during the same period last year. This increase suggests a more open environment for game development and distribution in the country.

Industry consultancy Newzoo predicts that China’s gaming market will generate US$45 billion in revenue by the end of this year. This figure is slightly lower than the US market’s estimated US$47 billion, but both countries will account for about half of global spending on video games in 2024.

As the market continues to evolve, titles like Black Myth: Wukong demonstrate the potential of Chinese-developed games to succeed not only domestically but also significantly impact the global stage.

Hot this week

Sony and Honda’s first electric car brings PlayStation Remote Play on the road

Sony and Honda’s Afeela EV will support PlayStation Remote Play, letting passengers stream PS5 and PS4 games to the car’s display.

Samsung unveils Exynos 2600 as first 2nm mobile processor

Samsung unveils the Exynos 2600, the world’s first 2nm mobile chip, expected to debut in the Galaxy S26 in early 2026.

OPPO announces global winners of the 2025 Photography Awards

OPPO names global winners of its 2025 Photography Awards, recognising mobile photography that captures culture, emotion, and everyday life worldwide.

The Oscars to stream exclusively on YouTube in 2029

The Oscars will stream exclusively on YouTube from 2029, signalling a major shift in how the iconic awards reach global audiences.

Apple explores iPhone-class chip for future MacBook, leaks suggest

Leaked Apple files hint at testing a MacBook powered by an iPhone-class chip, suggesting a possible lower-cost laptop in the future.

Square Enix releases Final Fantasy VII Remake Intergrade demo on Switch 2 and Xbox

Free demo for Final Fantasy VII Remake Intergrade launches on Switch 2 and Xbox, letting players carry progress into the full 2026 release.

AI designs a Linux computer with 843 parts in a single week

Quilter reveals a Linux computer designed by AI in one week, hinting at a future where hardware development is faster and more accessible.

Super Mario Bros inspired Hideo Kojima’s path into game development

Hideo Kojima reveals how Super Mario Bros convinced him that video games could one day surpass movies and led him into game development.

Indie Game Awards withdraws Clair Obscur honours over generative AI use

Indie Game Awards withdraws Clair Obscur’s top honours after confirming generative AI assets were used during the game’s production.

Related Articles

Popular Categories