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Employees at Bethesda Game Studios form a groundbreaking union

Bethesda Game Studios employees form the first wall-to-wall union at a Microsoft game studio, joining the Communication Workers of America.

Employees at Bethesda Game Studios, the Microsoft-owned developer behind the Elder Scrolls and Fallout series, have joined forces with the Communication Workers of America (CWA) to form a comprehensive union. This significant move follows the successful unionisation of quality assurance testers at Bethesda’s parent organisation, ZeniMax, last year, marking Microsoft’s first official union in the .

A historic union in the gaming industry

In its announcement, the CWA described Bethesda’s new union as “the first wall-to-wall union at a Microsoft game studio,” highlighting its extensive coverage across various teams and roles. This inclusive union encompasses artists, engineers, programmers, and designers, setting a precedent in the video game industry. The union aims to represent 241 workers who have shown their support by signing a union card or expressing their intent to join through an online portal.

Microsoft’s support and future negotiations

Microsoft has acknowledged the union, a voluntary step that bypasses the need for an election and leads directly to contract negotiations. A spokesperson from Microsoft told VentureBeat that the company respects “employees’ right to choose how they are represented in the workplace” and is committed to “engaging in good faith negotiations with the CWA.” TechCrunch has also reached out to Microsoft for further comments.

Voices from the union

Mandi Parker, a senior system designer at Bethesda, expressed the employees’ collective enthusiasm in a statement: “We are so excited to announce our union at Bethesda Game Studio and join the movement sweeping across the video game industry. Every worker can benefit from bringing democracy into the workplace and securing a protected voice on the job.”

The formation of this union signifies a pivotal moment for Bethesda Game Studios and the broader video game industry, as it underscores the growing trend of employees seeking representation and a stronger voice in their workplaces. As negotiations between Microsoft and the CWA begin, this development will likely influence other game studios and tech companies, potentially paving the way for more widespread unionisation efforts.

The union’s formation aims to improve working conditions and ensure that Bethesda’s diverse range of talent is fairly represented and heard. This initiative reflects a broader movement within the tech and gaming sectors, where employees increasingly advocate for their rights and seek more significant influence over their work environments.

In conclusion, establishing a wall-to-wall union at Bethesda Game Studios is a landmark event, highlighting the employees’ determination to achieve better representation and working conditions. As the industry watches closely, this move could inspire similar actions across other game development studios, marking a significant shift towards greater employee empowerment in the gaming world.

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